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Sakura clicker mod
Sakura clicker mod











As the game progresses they get more and more powerful, so if you aren’t regularly checking in and powering up the latest member of your army or hiring someone new, you’ll eventually slow down and finally stop as a timed boss gets too much for your underpowered army to handle. Each bought character adds to the overall idle damage per second (DPS from here on), meaning if you walk away the monster-girls are still being defeated and progress is being made. Every follower you hire reveals the next one available, expensive beyond the current level’s wildest dreams but immensely powerful and worth saving up for as you advance. Leveling her up by spending the gold dropped by defeated enemies makes each click a bit stronger, and pretty soon you’ll be able to hire your first follower. To explain this properly, however, it’s necessary to back up a bit and explain some idle-game basics-Īt first there’s just your hero, doing a set amount of damage per click.

sakura clicker mod sakura clicker mod

The first major issue is it’s progresson. There are two primary things wrong with Sakura Clicker’s basic structure that prevents it from having any long-term staying power, and a few other, lesser issues as well. That’s not how any game is supposed to work, and it’s a problem that even giant-boobed anime girls can’t quite overcome. Whether you pay attention to its systems or just bang away all day long, you’ll perform roughly the same in the long run. Sakura Clicker, on the other hand, is merely about patience. Games like Clicker Heroes understand this and tune the experience around relentlessly rewarding players who take the time to figure out what the numbers mean. They’re actually skinner boxes tuned to numbers, eventually turning into equation maximization games once you get familiar with the underlying systems. Idle games are not, as they may first appear, complete skinner boxes.













Sakura clicker mod